Fans of the highly anticipated release of Dragon’s Dogma 2 are eagerly awaiting the chance to immerse themselves in the beloved RPG franchise. However, concerns have arisen about the game’s performance on PC, specifically regarding frame rate stability.
Capcom has addressed these performance issues in a statement to IGN. The developer acknowledges that a significant amount of CPU usage is dedicated to each character in the game, dynamically calculating their impact on different environments. This can cause CPU usage to spike when multiple characters are present simultaneously, potentially leading to fluctuating frame rates.
Despite Capcom’s acknowledgement of the issue and their assurance of ongoing efforts to improve performance, some players have taken a more extreme approach to achieve smoother gameplay. Understanding that dead NPCs remain permanently deceased in Dragon’s Dogma 2, players have begun discussing plans to strategically eliminate non-essential characters in order to potentially alleviate performance issues.
On platforms like Reddit, players have engaged in discussions and collaborations to identify NPCs that are considered inconsequential to the game’s progression and lore. The goal is to compile a list of targets for what can only be described as a virtual massacre, all in the interest of optimizing frame rates. Some players have even suggested waiting until after completing quests associated with certain NPCs before carrying out their digital demise, to minimize the impact on gameplay progression.
The concept of sacrificing NPCs for performance has sparked speculation and creative scenarios within the Dragon’s Dogma 2 community. Some imagine early speed runs of the game that incorporate strategic NPC eliminations to optimize frame rates as the run progresses. Others have humorously pondered the idea of a player boasting about achieving a smooth 60 frames per second after wiping out a significant portion of the game’s population.
While the idea of systematically exterminating NPCs for performance gains may seem amusing, it raises ethical considerations within the gaming community. Treating virtual characters as disposable resources solely for technical advantage prompts reflection on the boundaries of player agency and moral responsibility in gaming environments.
In conclusion, as Dragon’s Dogma 2 approaches its official launch, the impact of NPC massacres on the game’s performance remains speculative. While some players may experiment with this unconventional approach, it is important to remember the implications of such actions within the context of the game world and the broader gaming community. Regardless of individual strategies, it is imperative to approach gameplay with respect for the developers’ creative vision and the immersive experience they have crafted.