The Achieving High-Value Targets mission required the crew to approach it with tact and a sharp mind. They needed to possess thinking ability, strategy development skills, and dexterity in tactics. Making correct decisions at the right time was crucial.
In order to achieve a positive outcome, the player’s team had to defend themselves against the enemy’s attacks on the command tower’s important generators. The enemy used tanks to prepare their assaults, but the player’s team could defend themselves by employing defensive measures, counter-attacks, and offensive assaults.
The objective of the mission was to become the winners, and this required the players to excel in Stage U, which was known to be quite challenging. To succeed, they needed to have a thorough understanding of various aspects relevant to this level.
The Evacuate High-Value Targets mission had a critical objective at its core: to teach the players how to let their guard down and not worry too much about their roles. They needed to stand in front of the rockets and let the rockets do the work, which would enhance their acting performance.
This objective could be achieved by taking different routes that would disrupt high-voltage lines located far from the generator. It was important to remain cautious and keep the windows shut, or alternatively, open them to let in fresh air. However, the players needed to be mindful that their weak spots shouldn’t give away the attention of the enemy’s robotic Automatons.
Choosing the right weaponry was crucial in this mission. The right weapons could give the players an edge over the artificial armed human army. The developers had included several countermeasures, such as destroyed buildings and cement barricades. Additionally, the player had the option of locking themselves up in a turret and defending from the opposite side, within an armored fortification.
However, it was important to avoid using the same strategy with something else that was more decent. The focus should be on being aggressive and destructive, making points through attacks or eliminating dropships, and dealing with the enemy later on. It was also recommended to use bio-incendiary bombs to take down enemy iPad-like Helldivers.
As the threats escalated, the devastation caused by the enemy would worsen each time the player used their counterattack or strategic thinking skills. This was something they couldn’t avoid as they continued to fight against the enemy in the future. Procrastination was their enemy, so it was important to set strict goals and schedules of action to secure victory. The enemy bullets and military operations wouldn’t cease, so the player needed to keep pushing forward.
Helldivers 2 wasn’t just about leading a horde, but rather about evaluating the area and executing strategic shots. These skills were at the core of the game. The players were tasked with positioning and constructing defense systems, selecting weapons that aligned with their battle strategy, and preventing the growing threat. This mission was the initial peak of their wave against the toy soldiers under the command of the Ability army.